Azusa v.1.0.6-8 Time Travel, Interface Remade, New Atlantis, Admining remade and more


Since Itch.io devlog page have a character limit, I will post only the update topics and some screenshots here, if you want to read the update log and know the details behind each new feature check the update log in Azusa's website!


Interface Remade
This topic started in 1.0.6, sounds trivial but a complete interface rework took alot of time, and, I am sure it was worth it!
The final windows to be remade were the character window and the submenus!





Light Effects




New Architectures

The remaining maps, Deep forest and desert receives its own set of architecture styles:  

 


Neo Atlantis

Atlantis finally received some love; it was a huge mess before, so it finally received its deserved rework; the lightning effects in atlantis have some neat wave animations and, now, outside of the pilar zone theres a huge open map to be built or simply explore at;





New Resting State





Book of Seals and Dagger of Sacrifice


When using the book of seal or the dagger of sacrifice you will be given a chance of success of 30%; if you use it from behind, the chance goes to 40% success, and if you use it in battle it goes 55% of success.
If it fails the relic will disappear, and, well, you will probably be killed haha.
Thats why its called "sacrifice" basically you risk yourself to get a chance to defeat someone;
Now what they do:

the dagger of sacrifice OHKOs the enemy, and the book of seals, will seal 80% of the enemy status for 10 IC years;
Yeah radical huh?
You may think that the OHKO isn't big deal, but this bring us to the next change:

Changes in the Death/KO System

Since late game's KO ended up never resulting in death, because the player would get up way before it would be possible to actually kill them, we decided it was time to review the KO system entirelly, well, wansn't a big deal, but now, theres a static health for KO'd person, you still won't be killed by a low level player or npc, but, being KO'd is dangerous and the worse thing is:
Now if you get punched while KO'd you can break bones, actually its a big chance at breaking bones, so, if you get KO'd even if the player is weak, you will get some bad injuries.


Travel System

I bring you some consequences to your ic location now! Want to go to the desert to mine? well, go on, but deal with the consequences of it, since it will be a long travel;
What I mean? Well, now to change a exterior map (for example, heracles to deep forest) it requires an IC month delay; to each map change, this in real time is around one hour per map.
So, basically if you are responsible to protect heracles and end up having to travel to asgard, heracles can be attacked and you won't be able to intervene. And will regret the consequences of your "vacations".
Now, sending guardians to investigate an attack in the other side of the world will be a thing, instead of always do everything yourself.

Battle System

The battle system received a internal remade, What I mean? Well, basically it didn't change externally, but I remade entirelly how it worked, this big change was made to be able to fix most of the bugs known in battles against NPCs, in the previous Azusa battle system it was common to bug a battle with over 4-5 npcs, or 3-4 players.



After the remake I managed to handle a v50 NPCs battle without any lag or problems, tested it in higher number v100 
Yeah I am serious, I did a v100...

Its a fast strategy real time battle war game afterall right?

New Relics and Clothes






New Training Methods

Now with the travel system and the resources spreads around the world, its time to give some extra utility to diffrent biomas right? riiight!
Introducing a new type of active training methods that will depends on the map you are at, we call them "Local trainings" those training methods will raise 3 status as the other active ones, but will increase Cosmo Control aswell; for those who doesn't know, cosmo control affects directly the damage of your elemental skill.


The new training methods are:
Cold Air:
You will try to reduce the temperature of the air using your cosmo, and try to make it lower then the eternal ice rocks at north pole, trying to break it. Cold Air gives Cosmo Control to people with Water or Wind elemental cosmos.
Sandstorm:
A intense training trying to endure the constant storms and terrible weather of the desert, Sandstorm gives Cosmo Control to people with Fire or Earth elemental cosmos.
Sekishiki:
The art of manipulating spiritual energy, through deep meditation at places filled with death people with sekishiki cosmos can use their cosmo to attract spiritual energy and, if they get to a very experienced level, use it in battles; commonly used by Cancer Guardians; Sekishiki gives Cosmo Control to people with Fire or Thunder elemental cosmos.
Reverse Waterfall:
By enduring the constant pressure the user of this techniques tries to revert the waterfall by using his cosmo energy; Reverse Waterfall gives Cosmo Control to people with Water or Thunder elemental cosmos.
Mountain Climb:
The user of this techniques tries to climb a mountain by using only two fingers; Mountain Climb gives Cosmo Control to people with Earth or Wind elemental cosmos.


Tolerance to Active Trainings

 now if you press the wrong key, you won't stop the training and have to start again; if you miss a key you will only lose 25% stamina.


Synchrony Battle

Are you weak and think you will never be able to affect the world? Worry no more! change the world with the power of friendship! I introduce the synchrony battles;
It is a learnable trait you can develop with someone if you train with them using Dual Train (a training method) and reach really high concentration levels; if you develop synchrony with a friend, and you both fight another enemy (or more) both of you will get one extra Action Point per turn;
And, if you are familiar to Azusa you know that extra action points can easily overpower a way stronger enemy!
Or even if youre a weak player with a strong friend, being in synchrony with him you would be aiding him way more then what you could imagine!



New Perks and Reviews

As you already noticed, this update rebalances alot of aspects of the game, and Perks wouldn't stay behind; with the help of some players at brainstorm we changed and added some new perks to follow up with this update:
Pure Hearted buff:
New Perk, Adventurer's Heart
Medic Remade
Necromancy remade

New Armors: Acinonyx (Cheetah/fire), Phobia (Reaper/earth) and Dead Sea Marine

Thanks to Sandreve, Zeronimo, Twilight12 who helped the crowdfund Phobia and
Evil_masterpain for funding Acinonyx these armors are finally ready!

Lets start with Acinonyx


The next one Phobia 


Next one is the Dead Sea Marine



Prince of Hate armor also got its skill (finally)

Buffs, Debuffs
 I changed how every big blast training skills works, and of course, nerfed them alot;
Now you can't train them past certain level, with these training caps, the skills won't reach insane nor unfair damages;



sword using armors now have a chance to cause the bleed effect;
Aurora thunder buff
Penguin buff
FireStorm buff
Health status gains nerf



Now with all of these reviews and rebalances, time to see how they would affect a real late game huh? only time can tell what will be the next buffs/debuffs;
So keep up with the next update logs!

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Lemuria, And other maps made at runtime!



I have made Lemuria as the first preset map made at runtime; 

New Admining System

Admin real character MUST REMAIN A SECRET 

Ban Warnings and new Ban System:
 Admins and Enforcers now can give ban warnings, theres no direct ban verb.
the game will ask wich rule (and its number) the said player violated; along with a text explaining the reason or the rule itself, that ban warning will be shown to everyone online; and the player will receive an alert plus, be forced to re-open the rules window.
 alone a ban warning do nothing. If you received an unfair warning, its okay, no big deal, its just a warning, go back to following the rules and it will be a big nothing; however if you break other rules again, and receive other 2 ban warnings, you will be banned.
Okay, you got banned, now what? If its your first ban, again, no worries, no need to argue or fight over stuffs just, wellp, follow the rules next time; your first ban isnt even a big deal its only 2 days ban, and when youre back your ban warnings will be gone; So yeah, no need to freak if youre a real decent player wanting to play the game by the rules;
However if youre not, and if you get banned again the ban time increases 3x; so second ban is 6 days, third ban is 18 days, fourth ban 54... and so on

Admins are recomended now to don't be as tolerant with rule breakings as they used to be, as the game mechanic itself will decide if the player deserves a ban or not; 

So if you get to break a rule, keep in mind you can get the ban warning by it, so beware, and if you ever see someone breaking a rule, print screenshot and send to any admin you know at discord.
Lets fix Azusa, with this simpler and more organized way to deal with the rules and adminings;


Time Travels






TLDR:
*When you use the time relic to travel to the past, you won't be holding it in the past, so you will have to find a way back. (aka the time relic in this timeline is probably with Zeus himself)

*When time traveling keep in mind everything wont happen as you expect them to happen (its part of roleplaying at all), but I guarantee they will have consequences!

*Featuring Pasts starts when someone is near of being able to time travel and ends when the team of admins decides, and when it ends everyone in past gets a NG.

Changes at Subscriber system

Beta Roleplaying Server before Steam

Finally, after all this, the big question is: When will I be able to play Inu?!
the answer is: depends on you.
There will be released a semi-closed testing server to test the roleplayability of the game, and fix every remaining bug, produce videos etc. untill we prepare to the steam official release;
This server will be only in english, and will start next week
However, its not open to general public, only for patreons, subscriber, credits owner and crowdfunders;
This server/wipe will have a fast based storyline, as we will explore the most the game can offer while testing early game, mid game and late game, for that to happen this test period will least around 1-2 months; if you get to play it, trust me you will experience alot of what this new Azusa have to offer!

The main reasons this server won't be open to general public is: almost every features we will have in the steam releases will be in this server, theres no point to sell a game that was released few weeks before for free/public right? For those interested in steam prices, so far it didn't change, we are still aiming 5$.

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And, if you are not subscriber, have a credit, or crowdfunded an armor, nor patreon, and is interested in playing the game
you can buy it here:
http://www.azusarp.com/crowdfunding
https://www.patreon.com/AzusaOnline

Follow our facebook page to keep up with lotteries and other news:
https://www.facebook.com/AzusaRp/
Also follow our twitter:
https://twitter.com/AzusaOnline
And to keep up with everything related to the game, join our discord channel:
https://discord.gg/FYsMm7g

(If you bought Azusa through itch.io make sure to sign your byond key with the same itch.io account email at the website so I can give you the game's access, it usually takes 1-2 business days to set up)

Files

Azusa v.1.0.3 73 MB
Apr 15, 2018

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